## ## ## BlueMap ## ## Map-Config ## ## ## # The path to the save-folder of the world to render. # (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app # but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.) world: "world/Cobbleverse" storage: "sql" # The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" # or any dimension-key introduced by a mod or datapack. dimension: "minecraft:overworld" # The display-name of this map -> how this map will be named on the webapp. # You can change this at any time. # Default is the id of this map name: "Overworld" # A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later. # The value needs to be an integer but it can be negative. # You can change this at any time. # Default is 0 sorting: 0 # The position on the world where the map will be centered if you open it. # You can change this at any time. # This defaults to the world-spawn if you don't set it. #start-pos: {x:-206, z:-15} # The color of the sky as a hex-color # You can change this at any time. # Default is "#7dabff" sky-color: "#7dabff" # The color of the void as a hex-color # You can change this at any time. # Default is "#000000" void-color: "#000000" # Defines the initial sky-light-strength the map will be set to when it is opened. # 0 is no sky-light, 1 is fully lighted. # You can change this at any time. # Default is 1 sky-light: 1 # Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight. # 0 is no ambient light, 1 is fully lighted. # You can change this at any time. # Default is 0 ambient-light: 0.1 # BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground. # More specific: Block-Faces that have a sunlight/skylight value of 0 are removed. # This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible. # Changing this value requires a re-render of the map. # Set to a very high value to remove caves everywhere (e.g. 10000) # Set to a very low value to remove nothing and render all caves (e.g. -10000) # Default is 55 (slightly below water-level) remove-caves-below-y: 55 # This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at. # Everything above that (heightmap-relative) y-level will not be removed. # Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection. # Changing this value requires a re-render of the map. # Defaults to 10000 (disabled) cave-detection-ocean-floor: -5 # With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves". # (See: remove-caves-below-y) # Changing this value requires a re-render of the map. # Default is false cave-detection-uses-block-light: false # The minimum "inhabitedTime" value that a chunk must have to be rendered. # The "inhabitedTime" value of a chunk refers to the cumulative number of ticks players have been near this chunk. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # Default is 0 min-inhabited-time: 3 # With the render-mask you can limit the map-render. # This can be used to render only a certain part of a world or ignore the nethers ceiling. # If you change the render-mask, bluemap automatically tries to update the map, # including deleting map-tiles which are outside the new limits. # You can use "/bluemap fix-edges " to fix any remaining issues. # # Please check out the wiki for more detailed information on how to configure this: # https://bluemap.bluecolored.de/wiki/customization/Masks.html # # Default is no mask, bluemap will render everything that exists. render-mask: [ { #min-x: -4000 #max-x: 4000 #min-z: -4000 #max-z: 4000 #min-y: 50 #max-y: 100 } ] # Using this, BlueMap pretends that every Block outside of the defined render-mask is AIR, # this means you can see the blocks where the world is cut (instead of having a see-through/xray view). # This has only an effect if you set some render-mask above. # Changing this value requires a re-render of the map. # Default is true render-edges: true # The sun-light strength that blocks at map-edges will recieve if render-edges is enabled. # Should be a value between 0 and 15 # Default is 15 edge-light-strength: 8 # Whether the perspective view will be enabled for this map. # Changing this to true requires a re-render of the map, only if the hires-layer is enabled and free-flight view is disabled. # Default is true enable-perspective-view: true # Whether the flat (isometric, top-down) view will be enabled for this map. # Having only flat-view enabled while disabling free-flight and perspective will speed up the render and reduce the maps storage-size. # Default is true enable-flat-view: true # Whether the free-flight view will be enabled for this map. # Changing this to true requires a re-render of the map, only if the hires-layer is enabled and perspective view is disabled. # Default is true enable-free-flight-view: false # Whether the hires-layer will be enabled. # Disabling this will speed up rendering and reduce the size of the map-files a lot. # But you will not be able to see the full 3d-models if you zoom in on the map. # Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore. # Changing this to true will require a re-render of the map. # Default is true enable-hires: true # This defines the storage-config that will be used to save this map. # You can find your storage configs next to this config file in the 'storages'-folder. # Changing this value requires a re-render of the map. The map in the old storage will not be deleted. # Default is "file" storage: "sql" # Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks. # If this is set to true BlueMap will render Chunks even if there is no light-data! # This can be useful for example if some mod prevents light-data from being saved correctly. # However, this also has a few drawbacks: # - For those chunks, every block will always be fully lit # - Night-mode might not work correctly # - Caves will always be rendered (ignoring the 'renderCaves' setting) # Default is false ignore-missing-light-data: false # Here you can define any static marker-sets with markers that should be displayed on the map. # You can change this at any time. # If you need dynamic markers, you can use any plugin that integrates with BlueMap's API. # Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html marker-sets: { important-locations: { label: "01. Wichtige Orte" toggleable: true default-hidden: false sorting: 1 markers: { Home: { type: "html" position: { x: -206, y: 76, z: -15 } label: "πŸ’’ Home" html: "
πŸ’’ Home
" anchor: { x: 0, y: 0 } sorting: 0 listed: true min-distance: 10 max-distance: 10000000 } Raid8: { type: "html" position: { x: -1387, y: 73, z: -812 } label: "πŸ”°" html: "
🔰
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Shopping1: { type: "html" position: { x: -2235, y: 75, z: -396 } label: "🏬 Shopping Department" html: "
🏬 Shopping Department
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } battle_tower: { type: "html" position: { x: -300, y: 99, z: -184 } label: "βš”οΈ Battle Tower" html: "
βš”οΈ Battle Tower
" anchor: { x: 0, y: 0 } sorting: 2 listed: true min-distance: 10 max-distance: 10000000 } Shopping2: { type: "html" position: { x: -2981, y: 68, z: -2108 } label: "🏬 Shopping Department" html: "
🏬 Shopping Department
" anchor: { x: 0, y: 0 } sorting: 2 listed: true min-distance: 10 max-distance: 10000000 } Shopping3: { type: "html" position: { x: 1872, y: 65, z: -669 } label: "🏬 Shopping Department" html: "
🏬 Shopping Department
" anchor: { x: 0, y: 0 } sorting: 3 listed: true min-distance: 10 max-distance: 10000000 } } } gyms: { label: "02. Gyms" toggleable: true default-hidden: false sorting: 2 markers: { Brock: { type: "html" position: { x: -569, y: 63, z: 2149 } label: "πŸ”οΈ Brock" html: "
πŸ”οΈ Brock (Rock)
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Misty: { type: "html" position: { x: -570, y: 65, z: 1488 } label: "🌊 Misty" html: "
🌊 Misty (Water)
" anchor: { x: 0, y: 0 } sorting: 2 listed: true min-distance: 10 max-distance: 10000000 } Surge: { type: "html" position: { x: 2597, y: 133, z: -1245 } label: "⚑ Lt. Surge" html: "
⚑ Lt. Surge (Electric)
" anchor: { x: 0, y: 0 } sorting: 3 listed: true min-distance: 10 max-distance: 10000000 } Erikas: { type: "html" position: { x: 1989, y: 63, z: 1418 } label: "πŸƒ Erikas" html: "
πŸƒ Erika (Grass)
" anchor: { x: 0, y: 0 } sorting: 4 listed: true min-distance: 10 max-distance: 10000000 } Koga: { type: "html" position: { x: -2325, y: 67, z: -1819 } label: "☠️ Koga" html: "
☠️ Koga (Poison)
" anchor: { x: 0, y: 0 } sorting: 5 listed: true min-distance: 10 max-distance: 10000000 } Sabrina: { type: "html" position: { x: -1218, y: 64, z: -1826 } label: "🧠 Sabrina" html: "
🧠 Sabrina (Psychic)
" anchor: { x: 0, y: 0 } sorting: 6 listed: true min-distance: 10 max-distance: 10000000 } Blaine: { type: "html" position: { x: 0, y: 0, z: 0 } label: "πŸ”₯ Blaine" html: "" anchor: { x: 0, y: 0 } sorting: 7 listed: true min-distance: 10 max-distance: 10000000 } Giovanni: { type: "html" position: { x: -323, y: -27, z: -351 } label: "🌍 Giovanni" html: "
🌍 Giovanni (Ground)
" anchor: { x: 0, y: 0 } sorting: 8 listed: true min-distance: 10 max-distance: 10000000 } } } raids: { label: "04. Raids" toggleable: true default-hidden: false sorting: 4 markers: { Raid1: { type: "html" position: { x: -322, y: 125, z: -291 } label: "πŸ”°" html: "
πŸ”°
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Raid10: { type: "html" position: { x: -1436, y: -64, z: 2477 } label: "πŸ”°" html: "
🔰
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Raid2: { type: "html" position: { x: 489, y: 81, z: -541 } label: "πŸ”°" html: "
πŸ”°
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Raid3: { type: "html" position: { x: 2543, y: 170, z: -306 } label: "πŸ”°" html: "
πŸ”°
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Raid4: { type: "html" position: { x: 2482, y: 95, z: 740 } label: "πŸ”°" html: "
πŸ”°
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Raid5: { type: "html" position: { x: 2527, y: 66, z: 1014 } label: "πŸ”°" html: "
πŸ”°
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Raid6: { type: "html" position: { x: 2538, y: 64, z: 2030 } label: "πŸ”°" html: "
πŸ”°
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Raid7: { type: "html" position: { x: -1759, y: 64, z: -1323 } label: "πŸ”°" html: "
🔰
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Raid9: { type: "html" position: { x: -627, y: 99, z: -316 } label: "πŸ”°" html: "
🔰
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } } } legendaries: { label: "05. Legends" toggleable: true default-hidden: false sorting: 5 markers: { Zapdos: { type: "html" position: { x: -11760, y: 64, z: -18560 } label: "⚑Zapdos" html: "
⚑Zapdos
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } } } cities: { label: "06. StΓ€dte" toggleable: true default-hidden: false sorting: 6 markers: { Eterna: { type: "html" position: { x: 2547, y: 71, z: -1404 } label: "πŸͺ Eterna City" html: "
πŸͺ Eterna City
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Goth: { type: "html" position: { x: 1106, y: 64, z: 1003 } label: "πŸͺ Goth Girl City" html: "
πŸͺ Goth Girl City
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Hammerlocke: { type: "html" position: { x: -623, y: 60, z: 252 } label: "πŸͺ Hammerlocke" html: "
πŸͺ Hammerlocke
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Laverre: { type: "html" position: { x: -578, y: 70, z: 1966 } label: "πŸͺ Laverre" html: "
πŸͺ Laverre
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Nimbasa: { type: "html" position: { x: 2659, y: 178, z: 2572 } label: "πŸͺ Nimbasa City" html: "
πŸͺ Nimbasa City
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } One: { type: "html" position: { x: 827, y: 73, z: -691 } label: "πŸͺ One Island" html: "
πŸͺ One Island
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Porto: { type: "html" position: { x: 2659, y: 178, z: -617 } label: "πŸͺ Porto Marinada" html: "
πŸͺ Porto Marinada
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } Slateport: { type: "html" position: { x: 982, y: 68, z: 2718 } label: "πŸͺ Slateport City" html: "
πŸͺ Slateport City
" anchor: { x: 0, y: 0 } sorting: 1 listed: true min-distance: 10 max-distance: 10000000 } } } }